![]() ![]() Your conquest of Italy is prone to setbacks if victims of your fabricated claims are defended by a large power, often pacifying you into a waiting game. Obtaining Venezia will grant exceptional wealth, significantly boosting your economy and solving one of the small nation's many woes. A good opportunity to vanquish Venice, your natural Rival and the de-facto ruler of your home trade node would be when they are already occupied by war, like the one that is practically destined to happen against the Ottomans, leaving the strait leading into Venetian capital free to cross. It must be noted that the process of land expansion becomes tremendously easier once Italy exits the HRE via the Shadow Kingdom incident, yet having decent relation with Austria is still very sought-after, as having their military aid will simplify your overall strategy and make defeating the Venetian Trade League one's favorite pastime. Alternatively, it is possible to accumulate money to ask for a trade company province from a nation of choice, or simpler yet, wait for the diplomatic technology to get good enough for a belated arrival into the New World. If successful, one might outpace early colonizers and effectively hop over to Western Africa for then to naturally get to the Mexican Colonial Territory via South America. Especially then, one might resort to opportunistically attacking a heavily weakened nation, possibly even without a casus belli, as losing stability can be prepared for as a republic, ultimately making a sound investment for as few as one single province that your colonial range permits. Especially when going for Spaghetti Western achievement, one might eye the provinces of Lucca and especially Ferrara's fort, as obtaining coastal provinces early might enable you to create an expeditionary fleet to help escape into a New World colony with an appropriate idea group, even though you would still most likely require an additional province in Northern Africa or even Iberia. Through a combination of diplomatic prowess and a pinch of luck, your newly-found allies might call you into preferably their winnable wars, ultimately giving you favors that you desperately need to expand territorially. In the earliest starting date, Milan is likely the first choice regardless of a potential conflict of interest in form of having provinces required to form Italy, followed by Hungary and their often much familiar perilous position sandwiched between strong nations. As attacking your neighbours even as small as Ferrara is heavily unfavoured due to your nation's laughably minuscule force limit, one might definitely consider finding strong and bloodthirsty or even threatened yet formidable nations to befriend. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.Īs an Italian minor, Bologna at least initially depends on solid alliances. The below is one of many player suggested strategies for Bologna. AI will not pursue this decision if they dont own certain provinces and before reaching Adm Tech 8.AI gives "high priority" (400) to this decision.gets the event ‘ Italy breaks out of the Empire’.gets the opinion modifier “Left the Holy Roman Empire” ( −150 opinion / +1 yearly decay) towards Italy.all its provinces are removed from the Empire.If Italy is a member of the Holy Roman Empire but not the emperor or an elector, then: enacts "Italian Signoria" government reform if no reform has been selected.gets a permanent claim on Italy region. ![]() increases rank to kingdom, if it is a duchy.gets the event ‘ New Traditions & Ambitions’, unless it has custom ideas.owns at least 20 core provinces in the Italy region.has an administrative technology of at least 10.Playing with normal or historical nations. is not a subject nation other than a tributary state or a cultural influenced state.is not the Papal State or the Holy Roman Empire.
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